
When Good Neighbors...Go Bad...
A board game by Chris Clark
2-6 2-6
120 minutes Low
Variable Player Powers, Roll / Spin and Move
Economic, Party Game, Humor, Abstract Strategy
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Friends and Communities with When Good Neighbors...Go Bad...
Description
When Good Neighbors...Go Bad... is a hilarious and strategic board game that's all about turning friendly relationships sour. Designed by Chris Clark and published in 2001, this game is perfect for 2 to 6 players who are looking for a fun and unpredictable experience. With easy-to-learn rules, you'll be rolling, spinning, and moving your way to victory in no time, using unique player powers to outmaneuver your opponents. As you navigate the game, you'll need to balance economic decisions with a dash of humor and abstract strategy, all while trying to drive your neighbors crazy. With a playtime of around 120 minutes, you'll have plenty of time to scheme and laugh with your friends and family, making this game a great addition to any party or game night. It's a wild and entertaining ride that's full of surprises, so be prepared to have a blast when good neighbors go bad.
