Board game, Zephyr: Winds of Change

Zephyr

Winds of Change


  A board game by Jon Mietling, Aaron Kluck

 1-4 Players   20-270 minutes   Medium 

  Variable Player Powers, Cooperative Game, Modular Board, Role Playing, Deck, Bag, and Pool Building

  Card Game, Fighting, Adventure, Exploration

  View onBoardGameGeek

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Description

In Zephyr: Winds of Change, you'll take to the skies as an airship captain, defending the last remnants of civilization from marauders and warlords in a post-apocalyptic steampunk world. With one to four players working together, you'll outfit your vessel, hire crew members, and upgrade your ship to take on the challenges ahead. Each game is unique, with a chosen mission shaping the structure, length, and difficulty of your adventure. As you travel through a series of regions, you'll encounter random events, make tough decisions, and engage in battles against vicious enemies. With a modular board and deck, bag, and pool building mechanics, you'll need to strategize and work together to overcome the odds. With rewards to earn and upgrades to unlock, you'll customize your ship and crew to take on the ultimate challenge: defeating the warlords and saving what's left of the world.

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