Board game, Zero!: The Rise and Fall of The Imperial Japanese Air Force Dec 1941 - June 1942

Zero!

The Rise and Fall of The Imperial Japanese Air Force Dec 1941 - June 1942


  A board game by Dan Verssen

2-10 2-10 2

 60 minutes   Low 

  Hand Management, Card Drafting, Campaign / Battle Card Driven, Scenario / Mission / Campaign Game

  Card Game, Wargame, World War II, Aviation / Flight

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Description

Zero is a World War II aviation-themed board game that drops you into the intense aerial combat of the Pacific Theatre. With easy-to-learn rules, 2 to 10 players can join in on the action, taking on the roles of pilots from the Imperial Japanese Navy and Army, Royal Air Force, United States Navy, and more. The game features a range of historic aircraft, from the fearsome A6M2 Zero to the F4F Wildcat and Hawker Hurricane IIb. In Zero, you'll engage in campaign-driven gameplay, managing your hand of cards and drafting new ones to outmaneuver your opponents. With a playtime of 60 minutes, you'll be fully immersed in the chaos of war, making strategic decisions to allocate resources and outfly the enemy. Designed by Dan Verssen and first published in 2001, Zero offers a unique blend of card management, scenario-based gameplay, and historical accuracy that's sure to thrill both new and experienced players.

Expansions

Corsairs and Hellcats
Corsairs and Hellcats

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Down in Flames Squadron Pack 2: Bombers
Down in Flames Squadron Pack 2

Bombers

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 30 minutes

 Low 

Khalkin-Gol: 1939
Khalkin-Gol

1939

  2-4 Players

 0 minutes

 Simple 

Compatible With

Wild Blue Yonder
Wild Blue Yonder

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