
007 James Bond
Live and Let Die
A board game by Bob Ryer, G. Christopher King
2 2
45 minutes Simple
Variable Player Powers, Dice Rolling, Role Playing, Race, Point to Point Movement, Roll / Spin and Move
Fighting, Spies/Secret Agents, Adventure, Dice, Movies / TV / Radio theme, Nautical, Novel-based
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Friends and Communities with 007 James Bond
Description
Step into the world of Bond with this fast‑paced, two‑player adventure that feels like a mini‑movie in a box. In just about 45 minutes you and a friend will be racing across exotic ports, rolling dice, and swapping secret powers as you chase down the villainous plots from the classic “Live and Let Die.” The rules are so simple you’ll be up and moving in a few minutes – think point‑to‑point movement, a roll‑or‑spin and go mechanic, plus a splash of role‑playing flair that lets each of you bring a unique spy twist to the table. Designed by G. Christopher King and Bob Ryer back in ’85, the game blends dice‑driven combat, nautical chases, and that unmistakable spy‑movie vibe, making every turn feel like you’re dodging bullets and sipping martinis on a high‑seas showdown. Perfect for a quick, cinematic showdown that leaves you both grinning like a Bond villain after a well‑executed plan.
