
011
A board game by Marco Valtriani
Only a small amount of text on components is needed during play.
3-6 Players 90 minutes Medium
Variable Player Powers, Auction/Bidding, Variable Phase Order
Mythology, Deduction, Adventure
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Description
In the alternative 19th century world of 011, the fate of the world rests on finding the Inscrutable Organ of Eternity, hidden somewhere in Turin. This ancient instrument is the only thing that can prevent the impending Ragnarök, but only the "Chosen One" can play it. The problem is, one of the other characters has been possessed by the Spirit of Fenrir the Wolf, and will stop at nothing to prevent the Chosen One from reaching the Organ. With 3 to 6 players taking on the roles of these characters, the game is a thrilling adventure of deduction and strategy. As players navigate the 11 rounds, or Hours, they must work together to identify the Chosen One and deliver them to the Organ before the 12th hour. But with each Hour divided into five phases, including bidding for turn order, placing clues on the map, and character actions, every decision counts. The game's variable phase order and player powers add an extra layer of complexity, while the auction and bidding mechanics keep things exciting. With its unique blend of adventure, deduction, and mythology, 011 is a game that will keep you on the edge of your seat until the very end. Will you be able to save the world from Ragnarök, or will the forces of darkness prevail? There's only one way to find out.
