Board game, 13 Days: The Cuban Missile Crisis, 1962

13 Days

The Cuban Missile Crisis, 1962


  A board game by Asger Harding Granerud, Daniel Skjold Pedersen

  A large amount of text on components is needed during play.

 2 Players   45 minutes   Low 

  Hand Management, Tug of War, Area Majority / Influence, Take That, End Game Bonuses, Campaign / Battle Card Driven, Advantage Token, Action/Event

  Bluffing, Wargame, Political, Modern Warfare

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Description

Get ready for a thrilling experience with 13 Days: The Cuban Missile Crisis, 1962, a two-player strategy game that packs a punch in just 45 minutes. This game is perfect for those who crave the suspense of the Cold War era, without the lengthy playtime. You'll be immersed in the Cuban Missile Crisis, navigating the delicate balance between gaining prestige and avoiding global nuclear war. As you manage your hand of cards, you'll need to make tough decisions to outmaneuver your opponent and emerge victorious after thirteen tense days. With easy-to-learn rules and a rich historical context, this game is accessible to both new and experienced gamers. Whether you're a fan of modern warfare, politics, or just great gameplay, 13 Days: The Cuban Missile Crisis, 1962 is an engaging and strategic challenge that will keep you on the edge of your seat.

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