Board game, Maria

Maria


  A board game by Richard Sivél

  Only a small amount of text on components is needed during play.

 2 - 3 Players   210 minutes   High 

  Hand Management, Tug of War, Variable Set-up, Simulation, Auction/Bidding, Point to Point Movement, Secret Unit Deployment, Negotiation, Zone of Control

  Bluffing, Negotiation, Wargame, Political, Age of Reason

  View on BoardGameGeek

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Description

Maria is a game of strategic maneuvering and negotiation, set in the 18th century during the War of the Austrian Succession. Players take on the roles of Austria, France and Bavaria, and Prussia, with the third player uniquely controlling both Prussia and the Pragmatic Army, Austria's ally. This complex web of alliances and rivalries makes for a deeply engaging game, as players must navigate the intricacies of 18th century politics and warfare. With a playtime of 210 minutes, Maria is a game that requires commitment and strategic thinking. The game's rules may take some time to learn, but the payoff is well worth it, as players must balance subtle maneuvers, seizures of fortresses, and prudent retreats with Machiavellian politics and clever use of Tactical Cards. The result is a rich and immersive gaming experience that challenges players to outmaneuver and outwit their opponents in a ruthless struggle for power.

Expansions

Maria: Silesia Gambit
Maria

Silesia Gambit

  2 - 3 Players

 90 minutes

 Low 

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