
13 Jours et 13 Minutes
A board game by Asger Harding Granerud, Daniel Skjold Pedersen
2 2
45 minutes Unknown
Hand Management, Area Majority / Influence, Campaign / Battle Card Driven
Card Game, Bluffing, Wargame, Political
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Description
In 13 Jours et 13 Minutes, you'll experience the thrill of navigating one of history's most intense conflicts, the Cuban Missile Crisis, through not one, but two games in a single box. As a two-player game, you'll be pitted against your opponent in a battle of wits, each trying to emerge as the victor after thirteen suspenseful days. With simple rules that can be explained quickly, you'll dive right into the action, managing your hand of cards to further your plans while depriving your opponent of options. The game's designers, Asger Harding Granerud and Daniel Skjold Pedersen, have crafted an experience that's rich in history, yet accessible to gamers with no prior knowledge of the crisis. As you play, you'll be faced with tough dilemmas that will determine your fate. Will you push to gain prestige at the risk of escalating the crisis to global nuclear war, or will you play it safe and risk losing ground to your opponent? The game's mechanics, which include area majority, influence, and hand management, will keep you on your toes as you try to outmaneuver your opponent. The first game, 13 Days: The Cuban Missile Crisis, is a nail-biting strategy game that's perfect for enthusiasts who don't have a lot of time, as well as newcomers who want to try out a game in the genre without committing to a lengthy playtime. With a playtime of just 45 minutes, you can experience the thrill of the Cuban Missile Crisis in under an hour. In the second game, 13 Minutes: The Cuban Missile Crisis, you'll play as either Kennedy or Khrushchev, trying to exit the crisis as the most powerful superpower. With only five strategy cards to play, each decision is crucial, and the "world map" is constantly changing as you place influence on battlegrounds to score majorities or manipulate the situation. Be careful, though - each decision could trigger global nuclear war, adding an extra layer of tension to the game. Published in 2019, 13 Jours et 13 Minutes offers a unique blend of bluffing, card game, and wargame elements that will keep you on the edge of your seat, making it a must-try for fans of political and strategic games.
