Board game, 13 Minutes: The Cuban Missile Crisis, 1962

13 Minutes

The Cuban Missile Crisis, 1962


  A board game by Asger Harding Granerud, Daniel Skjold Pedersen

2 2 2

 13 minutes   Low 

  Hand Management, Area Majority / Influence, Campaign / Battle Card Driven

  Card Game, Political, Modern Warfare

  View onBoardGameGeek

Friends and Communities with 13 Minutes

ᕙ( • ‿ • )ᕗ

Find friends and places with this board game.
Create a free account to explore.

Description

Get ready to experience the Cold War in a whole new way with 13 Minutes: The Cuban Missile Crisis, 1962. This card-driven microgame puts you in the shoes of either Kennedy or Khrushchev, tasking you with navigating the Cuban Missile Crisis to emerge as the most powerful superpower. With a playtime of just 13 minutes, this game is quick, but the decisions you make are crucial. You'll play only five strategy cards, using them to place influence on battlegrounds and manipulate the ever-changing world map. Each card you play becomes a new battleground, adding a layer of complexity to the game. With easy-to-learn rules, 2 players can dive into the world of politics and area majority, making for a tense and exciting experience. Will you trigger global nuclear war or emerge victorious, your decisions will shape the outcome of the game.

Similar Board Games

The King Is Dead: Second Edition
The King Is Dead

Second Edition

  2-4 Players

 30-45 minutes

 Low 

Mandala
Mandala

  2 Players

 20 minutes

 Low 

Twilight Struggle
Twilight Struggle

  2 Players

 120-180 minutes

 High 

Watergate
Watergate

  2 Players

 30-60 minutes

 Low 

1960: The Making of the President
1960

The Making of the President

  2 Players

 90-120 minutes

 Medium 

Inis
Inis

  2-4 Players

 60-90 minutes

 Medium 

Labyrinth: The War on Terror, 2001 – ?
Labyrinth

The War on Terror, 2001 – ?

  1-2 Players

 180 minutes

 High 

Joraku
Joraku

  3-4 Players

 30-60 minutes

 Low 

13 Days: The Cuban Missile Crisis, 1962
13 Days

The Cuban Missile Crisis, 1962

  2 Players

 45 minutes

 Low 

World Order
World Order

  2-4 Players

 120-180 minutes

 High