
1916 Verdun
Campaign of Attrition
A board game by Ray Weiss
2 Players 90-150 minutes Medium
Dice Rolling, Grid Movement, Variable Set-up, Simulation, Hexagon Grid, Movement Points, Zone of Control, Ratio / Combat Results Table
Wargame, World War I
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Description
In 1916 Verdun: Campaign of Attrition, two players are immersed in one of the most infamous battles of World War I, the brutal and devastating fight for Verdun. Released in 2018 and designed by Ray Weiss, this game challenges players to navigate the complexities of war in a simulation that's both engaging and historically rooted. With a playtime of 90 to 150 minutes, players have ample opportunity to delve into the strategic depth of the game, which features mechanics such as dice rolling, grid movement, and a hexagon grid. The game's normal complexity makes it accessible to those familiar with board games, allowing players to focus on outmaneuvering their opponent rather than learning intricate rules. As a wargame set in the tumultuous landscape of World War I, 1916 Verdun: Campaign of Attrition offers a unique and captivating experience that explores the grim realities of war and the strategic brilliance required to emerge victorious.
