Board game, 4th Reich: Puremen vs. the Mutants for Control of the World

4th Reich

Puremen vs. the Mutants for Control of the World


  A board game by Dana Lombardy, Howard Anderson

 1-2 Players   120 minutes   Low 

  Dice Rolling, Grid Movement, Variable Set-up, Simulation, Scenario / Mission / Campaign Game, Hexagon Grid, Movement Points, Secret Unit Deployment, Zone of Control

  Economic, Science Fiction, Wargame, World War II, Novel-based

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Description

In the world of 4th Reich, the year is 1965 and the war never ended, with Puremen and Mutants fighting for control of the world. This 1985 game, designed by Dana Lombardy and Howard Anderson, is a unique blend of science fiction and World War II elements, with a dash of economic strategy. With easy-to-learn rules, one or two players can dive into a 120-minute game of dice rolling, grid movement, and secret unit deployment, all set on a hexagon grid. As a simulation game with variable set-up and multiple scenarios, each playthrough is different, challenging players to adapt and outmaneuver their opponents. Based on a novel, 4th Reich offers a rich and immersive experience, making it a must-play for fans of wargames and science fiction, with its blend of World War II and economic elements adding a fresh twist to the genre.

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