Board game, Guild Ball: The Mortician's Guild – The Master of Puppets

Guild Ball

The Mortician's Guild – The Master of Puppets


2 Players60 - 120 minutesUnknown

Action Points, Dice Rolling, Variable Player Powers

Medieval, Miniatures, Sports, Wargame

Source - BoardGameGeek

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Description

Get ready to surrender control to the dark powers of Obulus, the mastermind behind the Mortician's Guild in Guild Ball: The Mortician's Guild – The Master of Puppets. This expansion, released in 2017, brings a whole new level of manipulation and strategy to the table, perfect for coaches who love to outsmart and exploit their opponents. With the ability to enslave minds and disrupt opponents' plans, Obulus and his team of Morticians are a force to be reckoned with, leaving their opponents mourning in their wake. As a player, you'll need to navigate the complex web of control and deception that Obulus weaves, using action points, dice rolling, and variable player powers to outmaneuver your opponent. But don't worry, the game rules are simple to learn, so you can dive right in and start playing. With a playtime of 60 to 120 minutes, you'll have plenty of time to get immersed in the medieval world of Guild Ball, where sports and wargaming collide. Whether you're a seasoned pro or new to the game, the Mortician's Guild is sure to bring a fresh level of excitement and challenge to your gameplay. This expansion includes a ball, 6 player cards, bases, and 6 players, each with their own unique abilities and strengths. From Obulus's mastery of dark power to Dirge's ominous presence, each player brings something new to the table. Cosset, Ghast, Graves, and Silence round out the team, each with their own role to play in dismantling their opponents' strategies. With the Mortician's Guild, you'll have everything you need to take your Guild Ball game to the next level and experience the thrill of victory – or the agony of defeat – in a whole new way.

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