
Grand Imperialism
A game by Richard Barr
2 - 6 Players 60 minutes Low
Area Majority / Influence, Area Movement, Dice Rolling, Card Drafting
Exploration, Wargame
Description
Get ready for a thrilling adventure of expansion and conquest with Grand Imperialism, a classic board game that's been captivating players since 1978. Designed by Richard Barr, this game is all about exploring new lands, battling for dominance, and accumulating wealth. With easy-to-learn rules, 2 to 6 players can dive into a world of glory and bloodshed, where heroic stands against native hordes and gunboat diplomacy are all part of the fun. Each turn is a whirlwind of activity, as players draw and play cards, build and move their forces, and engage in battles to conquer new territories. As you navigate the game, you'll need to balance your resources, manage your risk, and outmaneuver your opponents to emerge victorious. With a playtime of just 60 minutes, Grand Imperialism is the perfect game for a fun and intense evening with friends. The game's unique blend of area majority, area movement, dice rolling, and card drafting mechanics ensures that each game is different, and the outcome is never certain. Whether you're a fan of exploration, wargames, or just great gameplay, Grand Imperialism has something for everyone. So gather your friends, roll the dice, and get ready to make your mark on the world.
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