
Invasion of the Air-eaters
A game by Keith Gross
2 Players 90 minutes Low
Dice Rolling, Grid Movement, Hexagon Grid, Movement Points, Ratio / Combat Results Table, Simulation, Tech Trees / Tech Tracks
Science Fiction, Wargame
Description
Invasion of the Air-eaters is a classic science fiction wargame that pits humanity against an alien invasion in a desperate fight for survival. Published in 1979 by Keith Gross, this game is easy to learn but challenging to master, making it a great introduction to the genre. The rules are straightforward, and players can dive right into the action, which takes place on a hexagon grid where they must navigate and manage their resources. With a playtime of 90 minutes, it's a substantial game that will keep you engaged, and the fact that it's designed for two players means you can challenge a friend to a battle of wits. As the aliens beam down their forces, including Crawlers, Production Bases, and Atmospheric Converters, humanity must band together to research and develop new technologies to counter the threat. The game features a range of mechanics, including dice rolling, grid movement, and tech trees, which add depth and complexity to the gameplay. With the ability to "reconvert" the air and introduce new concepts like oil, repair, and nuclear attacks, players must use all their strategic skills to outmaneuver their opponent and save humanity from extinction. Whether you're a fan of science fiction or just looking for a challenging and immersive gaming experience, Invasion of the Air-eaters is a great choice.
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