
Allegiance
A game by David Thompson, David Thompson
3 - 5 Players 20 minutes Simple
Cooperative Game, Team-Based Game
Bluffing, Card Game, Deduction, Math, Medieval, Print & Play
Description
In Allegiance, you're thrown into a medieval world where the Temple and the Thieves' Guild are vying for influence over the land. As a priest of the Temple, you must decide whether to work with your fellow brethren to fight against the Thieves' Guild or secretly betray them and help the Guild rise to power. The game is incredibly easy to learn, with simple rules that can be explained quickly, making it accessible to anyone. With a playtime of just 20 minutes, you can dive into this world of deduction and bluffing in no time. As you play with 3 to 5 friends, you'll use cards to adjust the influence of the Temple and the Thieves' Guild. Your allegiance can shift throughout the game as you collect cards that align you with either side. If the Temple emerges victorious, all players who remained loyal will win together. But if the Thieves' Guild takes the lead, only one player who switched sides will claim victory. This cooperative game with a twist of teamwork and betrayal will keep you on your toes, wondering who will stay true to the Temple and who will turn rogue. With its unique blend of cooperative and competitive elements, Allegiance is a thrilling game that will have you coming back for more.
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