Board game, burncycle

burncycle


A game by Josh J. Carlson, Shannon Wedge

1 - 4 Players45 - 180 minutesHigh

Action Points, Action Queue, Cooperative Game, Dice Rolling, Die Icon Resolution, Grid Movement, Modular Board, Moving Multiple Units, Resource to Move, Scenario / Mission / Campaign Game, Solo / Solitaire Game, Variable Player Powers, Variable Set-up

Dice, Exploration, Puzzle, Science Fiction, Spies/Secret Agents

Source - BoardGameGeek

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Description

In burncycle, you're in charge of a team of robots on a mission to take down corrupt corporations in a futuristic world. With 1 to 4 players, you'll work together to sneak into corporate headquarters, shutting down physical and digital operations. As you explore the building, you'll discover new items and abilities, but you'll also face challenges like guards, viruses, and a layout designed to stop robotic intruders. The game is all about creative action sequencing, where you'll navigate a set of random programming directives to take physical, digital, and command actions. You can work within the "burncycle" to benefit your team, or take risks and disobey the directions. With unique neoprene layouts and a threat meter for each CEO, every mission is different. Your goal is to complete your objectives without losing your command module or maxing out your threat level, making for a thrilling and strategic experience.

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