
1775
Rebellion
A game by Beau Beckett, Jeph Stahl
2 - 4 Players 60 - 120 minutes Low
Area Majority / Influence, Area Movement, Campaign / Battle Card Driven, Command Cards, Dice Rolling, Die Icon Resolution, Team-Based Game, Variable Player Powers, Turn Order: Random
Age of Reason, Wargame, American Revolutionary War
Description
In 1775: Rebellion, 2 to 4 players take on the roles of the American Continental Army and Patriots against the British Army and the Loyalists, vying for control of the colonies, provinces, and territories. Each side can call on the aid of Native Americans, German Hessians, and the French Army to help turn the tide of the war. With easy-to-learn rules, players use their own deck of cards to move units into position and engage in quick battles resolved with custom dice. The goal is to control entire colonies, provinces, or territories and raise flags to mark your dominance. The game ends with the signing of the Treaty of Paris, and the side with the most flag markers emerges victorious. With a playtime of 60 to 120 minutes, 1775: Rebellion offers a fun and engaging experience for fans of wargames and the American Revolutionary War, and its moderate complexity makes it accessible to a wide range of players.
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