Board game, 13 Minutes: The Cuban Missile Crisis, 1962

13 Minutes

The Cuban Missile Crisis, 1962


A game by Asger Harding Granerud, Daniel Skjold Pedersen

2 Players13 minutesLow

Area Majority / Influence, Campaign / Battle Card Driven, Hand Management

Card Game, Political

Source - BoardGameGeek

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Description

Get ready to experience the Cold War in a whole new way with 13 Minutes: The Cuban Missile Crisis, 1962. This card-driven microgame puts you in the shoes of either Kennedy or Khrushchev, tasking you with navigating the Cuban Missile Crisis to emerge as the most powerful superpower. With a playtime of just 13 minutes, this game is quick, but the decisions you make are crucial. You'll play only five strategy cards, using them to place influence on battlegrounds and manipulate the ever-changing world map. Each card you play becomes a new battleground, adding a layer of complexity to the game. With easy-to-learn rules, 2 players can dive into the world of politics and area majority, making for a tense and exciting experience. Will you trigger global nuclear war or emerge victorious, your decisions will shape the outcome of the game.

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