Board game, Terra Mystica

Terra Mystica


A game by Jens Drögemüller, Helge Ostertag

2 - 5 Players60 - 150 minutesHigh

Chaining, End Game Bonuses, Hexagon Grid, Income, Increase Value of Unchosen Resources, Network and Route Building, Tech Trees / Tech Tracks, Turn Order: Pass Order, Variable Player Powers, Variable Set-up, Victory Points as a Resource

Civilization, Economic, Fantasy, Territory Building

Source - BoardGameGeek

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Description

In the world of Terra Mystica, 14 unique groups vie for dominance across seven distinct landscapes. Each group is tied to its native environment and must terraform neighboring lands to expand and grow, all while competing with other groups for resources and space. With no luck involved, this game rewards strategic planning and clever decision-making. As one of the 14 groups, you'll need to develop your skills, build structures, and progress through four religious cults to achieve victory. With a range of buildings to construct, from dwellings to temples, and the ability to upgrade and unlock special abilities, the game offers depth and complexity. With playtime ranging from 60 to 150 minutes, Terra Mystica is a game that challenges players to balance expansion with strategic planning, making it a engaging experience for 2 to 5 players.

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