
Mountains out of Molehills
A game by Jim DiCamillo, Patrick Marino
2 - 4 Players 45 - 60 minutes Low
Grid Movement, King of the Hill, Card Drafting, Programmed Movement, Square Grid
Animals, Puzzle, Territory Building
Description
In Mountains out of Molehills, 2 to 4 players compete to build and control the most Mountains over six rounds. This light strategy game is easy to learn and plays out in 45 to 60 minutes. Players take turns drafting action cards, moving their moles underground, and adding molehill pieces to the mountains above them. With a unique blend of grid movement, card drafting, and programmed movement, the game requires careful planning to outmaneuver opponents. As players simultaneously determine the order of their actions, they must be mindful of their opponents' moves, which can block their path or even topple their mountains. The player who controls the most mountains with their color molehill on the bottom earns points, and the player with the most points after six rounds is declared the Top Tunneler and wins the game. With its engaging gameplay and colorful components, Mountains out of Molehills is a fun and challenging experience for players of all ages.
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