Board game, Senjutsu: Battle For Japan – The Ghost in the Night

Senjutsu

Battle For Japan – The Ghost in the Night


A game by Paul D. Allen, James Faulkner, Dan Knight

1 - 4 Players15 - 20 minutesHigh

Deck Construction, Deduction, Grid Movement, Hand Management, Hidden Movement, Simultaneous Action Selection

Deduction, Fighting

Source - BoardGameGeek

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Description

Get ready to unleash your inner ninja with Senjutsu: Battle For Japan – The Ghost in the Night, a thrilling expansion for 1 to 4 players. This game is all about strategy and stealth, as you navigate the grid and use your wits to outmaneuver your opponents. With a playtime of just 15 to 20 minutes, you can dive into the world of Senjutsu and experience the rush of battle in no time. The game mechanics are a bit complex, but trust us, it's worth taking the time to learn - with deck construction, deduction, and simultaneous action selection, you'll need to stay on your toes to come out on top. As the ghost in the night, you'll use your unique ability cards to move undetected, strike from the shadows, and escape from tight spots. But beware - the ninja's strength lies in secrecy, and prolonged battles can leave you exposed and vulnerable. With the help of tracks, secret weapons, and smoke bombs, you'll need to use all your cunning to outwit your foes and emerge victorious. Whether you're a seasoned gamer or just looking for a new challenge, Senjutsu: Battle For Japan – The Ghost in the Night is the perfect addition to your gaming collection, bringing a fresh layer of excitement and intrigue to the base game.

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