
Senjutsu
Battle For Japan
A game by Paul D. Allen, James Faulkner
1 - 4 Players 15 - 20 minutes Medium
Deck Construction, Deduction, Grid Movement, Hand Management, Hidden Movement, Simultaneous Action Selection
Deduction, Fighting
Description
Get ready for a thrilling battle in feudal Japan with Senjutsu: Battle For Japan, a game designed by Paul D. Allen and James Faulkner. This 1 to 4 player game is all about strategic deck construction and simultaneous action selection, making each 15 to 20 minute playthrough a unique experience. Players take on the role of a samurai, each with their own strengths and weaknesses, and must use their deck of ability cards to outmaneuver their opponents. With thousands of possible deck combinations, players can forge their own path to victory, using a combination of devastating attacks, powerful blocks, and special moves to take down their opponents. The game is easy to learn, but challenging to master, making it a great fit for fans of deduction and fighting games. With a range of expansions available, including Senjutsu: Battle For Japan – Daimyo's Castle and Senjutsu: Winds of Change, the battle for Japan is never truly won.
Friends and Places with Senjutsu
Expansions

Senjutsu
Battle For Japan – Daimyo's Castle
1 - 4 Players
0 minutes
Unknown

Senjutsu
Battle For Japan – Legends of Japan
1 - 4 Players
20 minutes
Unknown

Senjutsu
Battle For Japan – The Gathering Storm
1 - 4 Players
15 - 20 minutes
Unknown

Senjutsu
Battle For Japan – The Ghost in the Night
1 - 4 Players
15 - 20 minutes
High

Senjutsu
Battle For Japan – The Shadow Under Steel
1 - 4 Players
15 - 20 minutes
Unknown

Senjutsu
Battle For Japan – The Wolf At The Door
1 - 4 Players
15 - 20 minutes
Unknown

Senjutsu
Battle For Japan – When Two Worlds Collide
1 - 4 Players
15 - 20 minutes
Unknown

Senjutsu
Winds of Change
1 Players
20 minutes
Unknown
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