
Nothing Personal
A game by Stephen Avery, Tom Vasel
3 - 5 Players 120 minutes Medium
Area Majority / Influence, Dice Rolling, Hand Management, Take That
Mafia, Negotiation
Description
The Capo is getting old and about to retire, or so you think, and it's time to make your moves from behind the scenes. In Nothing Personal, you'll navigate the mafia world, using influence, negotiation, blackmail, and bribery to gain the most respect among your peers. With 3 to 5 players competing over five turns, each representing a year, you'll need to strategically play your influence cards to take control of gangsters and work them up the chain of power. As you climb the ranks, each position and gangster will bring their own special abilities to the table, giving you the edge you need to accrue respect and become the Boss of Bosses. With a playtime of 120 minutes and rules of normal complexity, Nothing Personal is a game that's easy to learn but challenging to master, making it perfect for fans of mafia-themed games and negotiation.
Friends and Places with Nothing Personal
Expansions
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