Board game, A Bridge Too Far: ASL Historical Module 6

A Bridge Too Far

ASL Historical Module 6


  An expansion by Russ Bunten

 2 Players   120 minutes   High 

  Hexagon Grid

  Wargame, World War II

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Description

A Bridge Too Far: ASL Historical Module 6 is a thrilling expansion for fans of Advanced Squad Leader and other compatible base games. Released in 1999, this module was designed by Russ Bunten and throws players into the midst of World War II, specifically the intense battle to hold the bridge in Arnhem during Operation Market Garden. With its historical-accurate mapsheet and 9 scenario campaign game, players will feel like they're right in the action, navigating the challenges faced by the British 1st Airborne Division. The game's hexagon grid mechanics add a layer of strategy and complexity, making it a great choice for experienced gamers who enjoy a challenge. As a wargame designed for 2 players, A Bridge Too Far: ASL Historical Module 6 offers a unique and engaging experience that will keep you on the edge of your seat for around 120 minutes. While the game rules may take some time to learn due to their complexity, the payoff is well worth the effort. Players will need to have a copy of Advanced Squad Leader, Beyond Valor: ASL Module 1, Yanks: ASL Module 3, or West of Alamein: ASL Module 5 to play, but for those familiar with these base games, this module is a must-have. With its rich historical context and immersive gameplay, A Bridge Too Far: ASL Historical Module 6 is an expansion that will appeal to anyone who loves World War II history, strategy, and intense competition.

Expansion for

Advanced Squad Leader
Advanced Squad Leader

  2 Players

 120-480 minutes

 Extreme 

Beyond Valor: ASL Module 1
Beyond Valor

ASL Module 1

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Yanks: ASL Module 3
Yanks

ASL Module 3

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 120 minutes

 High 

West of Alamein: ASL Module 5
West of Alamein

ASL Module 5

  2 Players

 120 minutes

 High 

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