Board game, West of Alamein: ASL Module 5

West of Alamein

ASL Module 5


  An expansion by Bob McNamara

2 2

 120 minutes   High 

  Dice Rolling, Simulation, Hexagon Grid, Line of Sight

  Wargame, World War II

  View onBoardGameGeek

Friends and Communities with West of Alamein

ᕙ( • ‿ • )ᕗ

Find friends and places with this board game.
Create a free account to explore.

Description

Get ready to dive into the world of World War II with West of Alamein, a thrilling expansion to the Advanced Squad Leader series. This game takes you to the North African desert, where you'll command the British 8th Army as they clash with the Deutsches Afrika Korps in intense battles from 1941-43. With West of Alamein, you'll have access to the entire British order of battle, including all the vehicles, ordnance, and support weapons used by British and Commonwealth forces throughout the war. As you play, you'll navigate the challenges of desert combat, from dust and heat haze to sun blindness, using the special rules outlined in Chapter F of the ASL rules. The game comes with five mounted mapboards, including four that depict the open desert and a fifth that represents a rugged hill mass in Tunisia. With the Design-Your-Own system, you can create your own scenarios, adding endless variety to the game. West of Alamein includes eight scenarios, four of which can be played using the ASL rules and Beyond Valor, while the other four require additional components from Yanks. Whether you're a seasoned wargamer or just looking for a new challenge, West of Alamein is sure to deliver hours of exciting gameplay.

Expansion for

Advanced Squad Leader
Advanced Squad Leader

  2 Players

 120-480 minutes

 Extreme 

ASL Action Pack #10
ASL Action Pack #10

  2 Players

 180 minutes

 High 

Pegasus Bridge: ASL Historical Module 4
Pegasus Bridge

ASL Historical Module 4

  2 Players

 120 minutes

 High 

A Bridge Too Far: ASL Historical Module 6
A Bridge Too Far

ASL Historical Module 6

  2 Players

 120 minutes

 High 

Code of Bushido: ASL Module 8
Code of Bushido

ASL Module 8

  2 Players

 120 minutes

 High 

Gung Ho!: ASL Module 9
Gung Ho!

ASL Module 9

  2 Players

 120 minutes

 Extreme 

A GI's Dozen
A GI's Dozen

  2 Players

 180 minutes

 High 

Similar Board Games

Memoir '44
Memoir '44

  2-4 / 2 Players

 30-45 minutes

 Low 

Undaunted: Normandy
Undaunted

Normandy

  2 Players

 45-60 minutes

 Low 

Undaunted: North Africa
Undaunted

North Africa

  2 Players

 45-60 minutes

 Low 

Commands & Colors: Ancients
Commands & Colors

Ancients

  2 Players

 60 minutes

 Medium 

Churchill
Churchill

  1-3 / 3 Players

 60-300 minutes

 Medium 

Combat Commander: Europe
Combat Commander

Europe

  2 Players

 60-180 minutes

 Medium 

Star Wars: Armada
Star Wars

Armada

  2 Players

 120 minutes

 Medium 

Undaunted: Stalingrad
Undaunted

Stalingrad

  2 Players

 45-75 minutes

 Medium 

Undaunted: Battle of Britain
Undaunted

Battle of Britain

  2 Players

 45-60 minutes

 Medium 

Star Wars: Battle of Hoth
Star Wars

Battle of Hoth

  2-4 / 2 Players

 30 minutes

 Low