
A Distant Plain
A board game by Volko Ruhnke, Brian Train
A large amount of text on components is needed during play.
1-4 Players 180-300 minutes High
Variable Player Powers, Area Majority / Influence, Area Movement, Dice Rolling, Solo / Solitaire Game, Variable Phase Order
Wargame, Modern Warfare
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Description
A Distant Plain drops 1 to 4 players into the midst of the Afghan conflict, where they'll navigate the complexities of modern irregular warfare. This game is the result of a unique collaboration between two top designers, Volko Ruhnke and Brian Train, who bring their expertise to bear on the challenges of counterinsurgency. With its accessible game system, A Distant Plain is easy for fans of the COIN Series to learn, but it also introduces new factions, capabilities, and objectives to keep things fresh. As players take on the roles of different factions, they'll need to make tough strategic decisions and balance competing visions for Afghanistan's future. The game incorporates a range of features, including coalition-government joint operations, evolving tactics and technology, and the impact of government graft and desertion. With multiple scenarios and a deck of 72 events, A Distant Plain offers a rich and immersive experience that's perfect for fans of modern warfare and wargames.
