Board game, Risk 2210 A.D.

Risk 2210 A.D.


  A board game by Rob Daviau, Craig Van Ness

  A moderate amount of text on components is needed during play.

 2 - 5 Players   240 minutes   Medium 

  Variable Player Powers, Area Majority / Influence, Area Movement, Dice Rolling, Auction/Bidding

  Science Fiction, Territory Building, Wargame

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Description

Risk 2210 A.D. is a futuristic twist on the classic Risk game, where machines of destruction, or MODs, battle for control of the world, sea, and even the moon. Human commanders lead these mechanized troops, each with their own special powers and abilities, which are played out through Command cards. This adds a new layer of strategy to the game, as players must navigate not only territorial battles but also economic considerations, using energy to purchase Command cards, bid for turn order, and hire new commanders. With a five-turn game limit, Risk 2210 A.D. plays out in about 3 hours, making it a more manageable commitment for players. The game still retains the core flavor of Risk, but with added depth and complexity, making it appealing to both new and classic Risk fans. The combination of area majority, auction, and dice rolling mechanics creates a thrilling experience for 2 to 5 players.

Expansions

Risk 2210 A.D.: Frontline
Risk 2210 A.D.

Frontline

  2 - 5 Players

 240 minutes

 Unknown 

Risk 2210 A.D.: Advanced Tech Command Deck
Risk 2210 A.D.

Advanced Tech Command Deck

  2 - 5 Players

 90 minutes

 Simple 

Risk 2210 A.D.: Terror Tactics Command Deck
Risk 2210 A.D.

Terror Tactics Command Deck

  2 - 5 Players

 90 minutes

 Simple 

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