
A Study in Emerald
A board game by Martin Wallace
A moderate amount of text on components is needed during play.
2-5 Players 90 minutes Medium
Hand Management, Card Drafting, Area Majority / Influence, Team-Based Game, Hidden Roles, Deck, Bag, and Pool Building, Point to Point Movement
Fantasy, Spies/Secret Agents, Bluffing, Horror, Zombies, Novel-based, Political, Post-Napoleonic, Murder/Mystery
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Description
A Study in Emerald is a game for 2 to 5 players that combines the worlds of Sherlock Holmes and H.P. Lovecraft in a unique and thrilling way. The game is set in a world where the Old Ones have taken over and a secret war is being fought to free mankind. Players take on secret identities as either Restorationists fighting against the creatures or Loyalists defending the status quo, and must use influence cubes to bid for cards and control cities. The game is full of twists and turns, with deck-building at its core and a range of mechanics that add to the excitement. With a playtime of 90 minutes and normal complexity, it's suitable for fans of board games who are looking for a challenge. The game's blend of horror, mystery, and strategy makes it a compelling experience, and the fact that players' scores are affected by their teammates' performance adds an extra layer of tension and excitement.
