
Agricola, Master of Britain
A board game by Amabel Holland
1 1
60-90 minutes Medium
Dice Rolling, Simulation, Solo / Solitaire Game, Point to Point Movement, Chit-Pull System
Ancient, Wargame, Political, Print & Play
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Description
In Agricola, Master of Britain, you're tasked with the challenging job of bringing the fiercely resistant people of Britannia under Roman rule. As the solo player, you'll need to strike the right balance between military force, administration, bribery, and diplomacy to master the delicate political situation. Every action you take has consequences, changing how the native populace feels about you and your rule, but you'll never know exactly who's with you or against you. The game's unique chit-pull system keeps you on your toes, as units are blindly moved between cups representing different allegiances. You'll have a general idea of how your actions are being received, but until you pull a chit, you won't know who your friends really are or where the next rebellion will spring up. With the Flavians expecting greater and greater results with each campaign season, you'll need to build the right armies and take the right actions at the right time to succeed and duplicate Agricola's achievement.
