Board game, BattleTech: Strategic Operations – Advanced Aerospace Rules

BattleTech

Strategic Operations – Advanced Aerospace Rules


  An expansion by Randall N. Bills, Kirk Alderfer, Ray Arrastia, Herbert A. Beas II, Matt Murray, Rick Sardinas, Joel Steverson, Chris Hartford, Dan C. Duval, Kevin Killiany, David L. McCulloch, Joel Bancroft-Connors, Luke "Jellico" Robertson, Mike Miller, Paul Bowman, Terence "Weirdo" Harris, Steven Mohan, Jr.

 2-6 Players   120 minutes   High 

  Variable Player Powers, Dice Rolling, Hexagon Grid

  Miniatures, Science Fiction, Wargame

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Description

BattleTech: Strategic Operations – Advanced Aerospace Rules is a game that's all about taking your BattleTech experience to new heights, literally. With rules that might take some time to learn, this expansion is perfect for fans of the series who are looking for a new level of complexity and strategy. Designed for 2 to 6 players, this game throws you into a world of science fiction warfare, where you'll be rolling dice and navigating a hexagon grid to outmaneuver your opponents. As a companion to BattleTech: Total Warfare and BattleTech: Technical Readout – Prototypes, this game adds a whole new layer of depth to your gameplay, with variable player powers and advanced aerospace rules that will keep you on your toes for up to 120 minutes of playtime. Published in 2008, this expansion has been a favorite among fans for years, and its unique blend of miniatures, science fiction, and wargame elements is sure to keep you coming back for more.

Expansion for

BattleTech: Total Warfare
BattleTech

Total Warfare

  2-6 Players

 120 minutes

 High 

BattleTech: Technical Readout – Prototypes
BattleTech

Technical Readout – Prototypes

  2-6 Players

 120 minutes

 Medium 

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