Board game, Book of Dragons

Book of Dragons


  A board game by Mike Fitzgerald, Martin Wallace, Jonathan Gilmour-Long, Jay Cormier, Sen-Foong Lim, Robert Burke, Gil Hova, David Short, Daryl Chow, Stephen Avery, Daniel Solis, Kenneth C. Shannon, III, Christopher Hamm, Max Michael, J. Ryan Opp, Nate Bivins

1-8 1-8

 15-60 minutes   Simple 

  Hand Management, Set Collection, Card Drafting, Area Majority / Influence, Memory, Push Your Luck, Take That, Deck, Bag, and Pool Building, Campaign / Battle Card Driven, Trading, Auction/Bidding, Secret Unit Deployment, Trick-taking

  Card Game, Fantasy, Mythology, Deduction, Bluffing, Negotiation, Abstract Strategy, Game System

  View onBoardGameGeekTabletopia

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Description

Book of Dragons is a game system that's all about simplicity and versatility, with a deck of beautifully illustrated cards that can be used to play a wide variety of games. The best part is that the games are language independent, relying solely on the artwork on the cards, so anyone can jump in and start playing. With a range of games designed by different creators, you can expect a unique experience each time you play. From bluffing and deduction to area control and negotiation, Book of Dragons has something for everyone. Whether you're playing with a small group or a large one, the game system can accommodate anywhere from 1 to 8 players, and playtime can range from a quick 15 minutes to a more immersive 60 minutes. With its simple rules and endless possibilities, Book of Dragons is the perfect addition to any game night.

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