
burncycle
A board game by Josh J. Carlson, Shannon Wedge
1 - 4 Players 45 - 180 minutes High
Variable Player Powers, Action Points, Cooperative Game, Dice Rolling, Modular Board, Grid Movement, Variable Set-up, Die Icon Resolution, Solo / Solitaire Game, Scenario / Mission / Campaign Game, Action Queue, Resource to Move, Moving Multiple Units
Spies/Secret Agents, Dice, Science Fiction, Exploration, Puzzle
Friends and Communities with burncycle
Description
In burncycle, you're in charge of a team of robots on a mission to take down corrupt corporations in a futuristic world. With 1 to 4 players, you'll work together to sneak into corporate headquarters, shutting down physical and digital operations. As you explore the building, you'll discover new items and abilities, but you'll also face challenges like guards, viruses, and a layout designed to stop robotic intruders. The game is all about creative action sequencing, where you'll navigate a set of random programming directives to take physical, digital, and command actions. You can work within the "burncycle" to benefit your team, or take risks and disobey the directions. With unique neoprene layouts and a threat meter for each CEO, every mission is different. Your goal is to complete your objectives without losing your command module or maxing out your threat level, making for a thrilling and strategic experience.

