
Call to Adventure
A board game by Johnny O'Neal, Christopher O'Neal
1-4 1-4 3
30-60 minutes Low
A moderate amount of text on components is needed during play.
Set Collection, Cooperative Game, Dice Rolling, Variable Set-up, Deck, Bag, and Pool Building, Solo / Solitaire Game, Storytelling
Card Game, Fantasy, Novel-based
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Description
Call to Adventure is a game where you create your own hero and shape their destiny. Inspired by character-driven fantasy storytelling, it challenges 1-4 players to acquire traits, face challenges, and overcome adversaries to become the hero with the greatest destiny. The game features a unique rune rolling system and a point-based system that encourages storytelling, with over 150 unique cards to discover. As you play, you'll start with an origin card that provides your backstory and two starter abilities, and then choose to acquire trait cards or face challenges each round. With failed challenges comes experience, which can be used to push through tougher challenges, but beware of setting your hero on a dark path. The goal is to accumulate destiny points by overcoming challenges and defeating adversaries, with the player having the highest destiny score winning the game.
