Board game, China Inc (Qing & GMD 1644-1949)

China Inc (Qing & GMD 1644-1949)


  A board game by Philip Jelley

1 1

 200-800 minutes   Unknown 

  Sudden Death Ending, Victory Points as a Resource, Simulation, Solo / Solitaire Game, Income, Point to Point Movement, Events, Resource to Move

  Wargame, World War II, Post-Napoleonic, Print & Play, Civil War

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Description

China Inc (Qing & GMD 1644‑1949) whisks you solo into the chaotic swirl of China’s most turbulent centuries, letting you command the rise and fall of empires with a set of rules so simple you can explain them over a cup of tea. You’ll dash from province to province on point‑to‑point routes, spend whatever resources you’ve scraped together to keep your armies moving, and watch history flash by in a cascade of event cards that can hand you sudden windfalls or brutal setbacks. Every income tick is a chance to stack victory points like cash, and the looming sudden‑death ending means you’ve got to balance expansion with survival, just like the real Qing and Nationalist leaders. Though it can stretch out to a marathon 800‑minute epic, the game’s fast‑paced decisions and relentless simulation feel like a living, breathing wargame that spans post‑Napoleonic intrigue all the way to World War II. Designed by Philip Jelley and printed in 2025, this print‑and‑play solo adventure is the perfect blend of strategic depth and accessible fun for anyone who loves a good civil‑war drama.

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