Board game, Cuban Missile Crisis

Cuban Missile Crisis


  A board game by Kerry Anderson

2 2

 120 minutes   Low 

  Campaign / Battle Card Driven, Hexagon Grid, Secret Unit Deployment

  Political, Modern Warfare

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Description

In Cuban Missile Crisis, two players find themselves in the midst of one of the most intense moments in modern history, navigating the complex web of political and military tensions between the US and the USSR. Designed by Kerry Anderson and first published in 2002, this game is easy to learn but challenging to master, with simple rules that belie a deep layer of strategy. Players take turns deploying units and battling it out on a hexagon grid, using campaign and battle cards to outmaneuver their opponent, all while keeping their own units secretly deployed to maximize the element of surprise. With a playtime of around 120 minutes, this game is a great fit for those who enjoy political and modern warfare themes, and are looking for a engaging and immersive experience that captures the essence of this pivotal moment in history.

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