
Daimyo
Battle For Japan
A board game by Martin Wallace, James Faulkner
4-6 Players 90-180 minutes High
Hand Management, Area Majority / Influence, Deck, Bag, and Pool Building, Trading, Auction/Bidding, Bribery, Action/Event
Medieval, Negotiation, Wargame
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Description
In Daimyo: Battle For Japan, 4 to 6 players are thrown into a medieval Japanese setting where they must navigate complex alliances, negotiations, and outright battles to emerge victorious. Designed by James Faulkner and Martin Wallace, this game is not for the faint of heart, with rules that may take some time to learn, but the payoff is well worth the effort. With a playtime of 90 to 180 minutes, you'll have ample opportunity to master the various game mechanics, including action and event management, area influence, and bribery, all while building your deck and managing your hand. As you vie for control of Japan, you'll need to balance short-term gains with long-term strategy, making for a deeply engaging and challenging experience that combines elements of wargames and negotiation, set against the rich backdrop of medieval Japan.
