
Golem Arcana
Durani Expansion – The Khan's Pyre
An expansion by Michael Mulvihill, Seth Johnson, Jordan Weisman, Brian Poel
2 Players 30 minutes Low
Variable Player Powers, Action Points, Dice Rolling, Grid Movement, Player Elimination, Action Queue
Fantasy, Miniatures, Wargame, Electronic
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Description
Picture this: you and a friend dive into the smoky battlefield of the Khan’s Pyre, a sleek 30‑minute showdown that feels like a high‑tech fantasy skirmish straight out of a sci‑fi novel. Designed by Seth Johnson, Michael Mulvihill, Brian Poel, and Jordan Weisman in 2014, this Durani expansion slots right onto the Golem Arcana base set, turning your miniatures into living, breathing combatants thanks to its electronic app. The rules are a breeze to learn, but the depth comes from juggling action points, queuing up moves, rolling dice for that satisfying crunch, and slipping into variable player powers that let each commander feel unique. Grid‑based movement keeps the tactical dance tight, while the ever‑present threat of player elimination adds a delicious edge. If you love fantasy wargames with a dash of tech, fast‑paced duels, and the thrill of watching your golem blaze through a Khan’s fire‑lit arena, this expansion is pure, bite‑size fun.
