Board game, Root

Root


  A board game by Cole Wehrle

  A large amount of text on components is needed during play.

 2 - 4 Players   60 - 90 minutes   High 

  Hand Management, Variable Player Powers, Sudden Death Ending, Action Points, Area Majority / Influence, Area Movement, Dice Rolling, Take That, Variable Set-up, Race, Action Queue, Action Retrieval, Point to Point Movement, Negotiation, Multi-Use Cards

  Fantasy, Negotiation, Territory Building, Animals, Wargame

  View on BoardGameGeek

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Description

Root is a game of adventure and war where 2 to 4 players battle for control of a vast wilderness. Each player has unique capabilities and a different victory condition, making for a truly asymmetric design. The game is set in a fantasy world where animals are the main characters, and players must navigate the complexities of territory building, negotiation, and wargame strategies. In this 60 to 90 minute game, players take on the roles of different factions, including the Marquise de Cat, the Alliance, and the Eyrie, each with their own strengths and weaknesses. With the aid of multi-use cards and variable player powers, players drive the narrative and interact with each other in complex ways, creating a high level of replayability. Designed by Cole Wehrle and published in 2018, Root is a game that invites players to explore a fantastic world of animals, fantasy, and negotiation, and to decide which group will ultimately take root.

Expansions

Root: The Riverfolk Expansion
Root

The Riverfolk Expansion

  1 - 6 / 3 - 5 Players

 60 - 90 minutes

 High 

Root: The Underworld Expansion
Root

The Underworld Expansion

  2 - 6 / 3 - 5 Players

 60 - 90 minutes

 High 

Root: The Vagabond Pack
Root

The Vagabond Pack

  1 - 4 / 3 - 4 Players

 60 - 90 minutes

 Medium 

Root: The Marauder Expansion
Root

The Marauder Expansion

  2 - 6 / 2 - 5 Players

 60 - 90 minutes

 High 

Root: The Clockwork Expansion
Root

The Clockwork Expansion

  1 - 4 / 1 - 3 Players

 60 - 90 minutes

 High 

Root: Riverfolk Hirelings Pack
Root

Riverfolk Hirelings Pack

  2 - 4 Players

 60 - 90 minutes

 Medium 

Root: Landmarks Pack
Root

Landmarks Pack

  2 - 4 Players

 60 - 90 minutes

 Medium 

Root: Marauder Hirelings Pack & Hireling Box
Root

Marauder Hirelings Pack & Hireling Box

  2 - 4 Players

 60 - 90 minutes

 High 

Root: Underworld Hirelings Pack
Root

Underworld Hirelings Pack

  2 - 4 Players

 60 - 90 minutes

 Medium 

Root: The Exiles and Partisans Deck
Root

The Exiles and Partisans Deck

  2 - 6 / 2 - 5 Players

 0 minutes

 High 

Root: The Clockwork Expansion 2
Root

The Clockwork Expansion 2

  1 - 4 Players

 60 - 90 minutes

 High 

Root: Homeland Hirelings Pack
Root

Homeland Hirelings Pack

  2 - 4 Players

 0 minutes

 Medium 

Root: The Squires and Disciples Deck
Root

The Squires and Disciples Deck

  2 - 4 Players

 0 minutes

 Medium 

Root: The Homeland Expansion
Root

The Homeland Expansion

  2 - 6 Players

 60 - 90 minutes

 High 

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