Board game, Great War At Sea: Great White Fleet

Great War At Sea

Great White Fleet


  An expansion by Michael Bennighof, Doug McNair, David Meyler, Karl Laskas

2-4 2-4

 10 minutes   Medium 

  Hexagon Grid

  Wargame, Nautical

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Description

In Great War At Sea: Great White Fleet, you'll set sail with 2 to 4 players on a thrilling adventure that's steeped in history and packed with strategic action. This 2002 expansion, designed by a team of seasoned game creators including Michael Bennighof, Doug McNair, David Meyler, and Karl Laskas, brings the high seas to life on a hexagon grid, challenging you to outmaneuver your opponents in a series of epic naval battles. With a playtime of just 10 minutes, you'll be able to dive in and out of the action quickly, but don't be fooled - the game rules are of normal complexity, so you'll need to stay on your toes to come out on top. Building on the foundations of several base games, including Great War at Sea: The Mediterranean and Great War at Sea: 1904-1905, this expansion offers a fresh and exciting experience for fans of wargames and nautical adventures.

Expansion for

Great War at Sea: 1904-1905, The Russo-Japanese War
Great War at Sea

1904-1905, The Russo-Japanese War

  2-4 Players

 30 minutes

 Low 

Great War at Sea: The Mediterranean
Great War at Sea

The Mediterranean

  2 Players

 120 minutes

 Medium 

Great War at Sea 2: The North & Baltic Seas
Great War at Sea 2

The North & Baltic Seas

  2-4 Players

 180 minutes

 Medium 

Great War at Sea: 1898, The Spanish American War
Great War at Sea

1898, The Spanish American War

  2-4 Players

 30 minutes

 Medium 

Great War at Sea: U.S. Navy Plan Black
Great War at Sea

U.S. Navy Plan Black

  2-4 Players

 120 minutes

 Low 

Great War at Sea: U.S. Navy Plan Orange
Great War at Sea

U.S. Navy Plan Orange

  2-4 Players

 120 minutes

 Low 

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