Board game, Great War at Sea: U.S. Navy Plan Red

Great War at Sea

U.S. Navy Plan Red


  A board game by Michael Bennighof, James Stear

1-2 1-2

 30 minutes   Medium 

  Dice Rolling, Hexagon Grid, Secret Unit Deployment

  Wargame, Nautical

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Description

Great War at Sea: U.S. Navy Plan Red drops you into a what-if scenario where the US Navy takes on the British Empire in a naval war, using a simple yet engaging system that's easy to learn, even for those familiar with board games. With a playtime of just 30 minutes, you can dive into the action quickly, using dice rolls and a hexagon grid to navigate the seas. One to two players can take command, using secret unit deployment to outmaneuver their opponent, adding a layer of strategy and suspense to the game. As a wargame with a nautical theme, it's perfect for fans of naval battles and alternative history, and with expansions available, like Dreadnoughts and Zeppelins, there's always more to explore, but this base game, designed by Michael Bennighof and James Stear, and published in 2002, is a great place to start.

Expansions

Great War at Sea: Dreadnoughts
Great War at Sea

Dreadnoughts

  1-4 Players

 60 minutes

 Medium 

Great War at Sea: U.S. Navy Plan Scarlet
Great War at Sea

U.S. Navy Plan Scarlet

  1-2 Players

 30 minutes

 Medium 

Great War at Sea: Zeppelins
Great War at Sea

Zeppelins

  2 Players

 90 minutes

 Medium 

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