Board game, Great War at Sea: Zeppelins

Great War at Sea

Zeppelins


  An expansion by Michael Bennighof, Doug McNair, John R. Phythyon, Jr.

2 2

 90 minutes   Medium 

  Dice Rolling, Hexagon Grid

  Wargame, Nautical, Aviation / Flight, World War I

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Description

In Great War at Sea: Zeppelins, two players dive into the epic naval battles of World War I, with a twist - this expansion brings airships into the mix. With a playtime of 90 minutes, players familiar with board games will have no issue learning the rules, which are of normal complexity. The game mechanics of dice rolling and hexagon grid movement add a thrilling layer of strategy and unpredictability to the gameplay. As an expansion to several base games, including Great War at Sea: Jutland and Great War at Sea: The Mediterranean, Zeppelins builds upon the existing world, introducing a new dimension of airpower to the naval warfare. Published in 2007 and designed by Michael Bennighof, Doug McNair, and John R. Phythyon, Jr., this game is perfect for fans of wargames, nautical and aviation themes, and World War I history, offering a unique and engaging experience that will keep you on the edge of your seat.

Expansion for

Great War at Sea: The Mediterranean
Great War at Sea

The Mediterranean

  2 Players

 120 minutes

 Medium 

Great War at Sea: Jutland
Great War at Sea

Jutland

  2 Players

 30-120 minutes

 Medium 

Great War at Sea: Airships
Great War at Sea

Airships

  2 Players

 90 minutes

 Medium 

Great War at Sea: Confederate States Navy (Second Edition)
Great War at Sea

Confederate States Navy (Second Edition)

  1-2 Players

 30 minutes

 Medium 

Great War at Sea: U.S. Navy Plan Gold
Great War at Sea

U.S. Navy Plan Gold

  1-2 Players

 30 minutes

 Medium 

Great War at Sea: U.S. Navy Plan Red
Great War at Sea

U.S. Navy Plan Red

  1-2 Players

 30 minutes

 Medium 

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