
Great War at Sea
Zeppelins
An expansion by Michael Bennighof, Doug McNair, John R. Phythyon, Jr.
2 2
90 minutes Medium
Dice Rolling, Hexagon Grid
Wargame, Nautical, Aviation / Flight, World War I
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Description
In Great War at Sea: Zeppelins, two players dive into the epic naval battles of World War I, with a twist - this expansion brings airships into the mix. With a playtime of 90 minutes, players familiar with board games will have no issue learning the rules, which are of normal complexity. The game mechanics of dice rolling and hexagon grid movement add a thrilling layer of strategy and unpredictability to the gameplay. As an expansion to several base games, including Great War at Sea: Jutland and Great War at Sea: The Mediterranean, Zeppelins builds upon the existing world, introducing a new dimension of airpower to the naval warfare. Published in 2007 and designed by Michael Bennighof, Doug McNair, and John R. Phythyon, Jr., this game is perfect for fans of wargames, nautical and aviation themes, and World War I history, offering a unique and engaging experience that will keep you on the edge of your seat.
