
Harvest the Wind
A board game by David Allen
2 Players 0 minutes Unknown
Grid Movement, Simulation, Scenario / Mission / Campaign Game, Hexagon Grid, Movement Points
Wargame, Print & Play, American Indian Wars
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Description
Harvest the Wind is a unique game that drops you into the midst of the American Indian Wars, tasking you with strategic decision making in a grid-based world. Designed by David Allen and published in 2002, this game is easy to pick up and play, with simple rules that can be explained quickly, making it accessible to new players. As a two-player game, Harvest the Wind pits you against an opponent in a battle of wits, using grid movement and simulation mechanics to outmaneuver each other. With a hexagon grid as your battlefield, you'll need to manage movement points carefully to succeed. The fast-paced gameplay, combined with the historic setting, makes for an engaging experience that's both fun and thought-provoking, allowing you to delve into a fascinating period of history in a competitive and immersive way.
