Board game, Imperial Century

Imperial Century


  A board game by Costa, Rôla

 2-4 Players   90-120 minutes   Unknown 

  Action Points

  Economic, Political

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Description

Imagine a world where the sun never sets on your empire, where the Industrial Era is transforming the old English Kingdom into a global powerhouse. This is the world of Imperial Century, a game of economic and political strategy for 2 to 4 players. In this game, you'll take on the role of a colonial power, seeking to build your wealth and influence by establishing colonial houses, transporting workers, and manipulating the political landscape. With simple rules that can be learned quickly, you'll be free to focus on the complex web of decisions and actions that will determine your success. As you navigate the game, you'll split your attention between England and the colonies, using your action points to perform a variety of tasks. You'll need to invest wisely in the colonies to generate the money and influence you need to perform actions back in England. The crown holds the key to serving your interests, but you'll need to build your influence to get its attention. With three rounds to build your empire, every decision counts, and you'll need to be sharp and efficient to outmaneuver your opponents. Whether you're building ships to reach distant lands like Canada, Australia, and India, or establishing colonial houses to grow your power and wealth, every move is a calculated risk. The game may take 90 to 120 minutes to play, but the experience is engaging and immersive, with a depth of strategy that belies its simple rules. Designed by Rôla Costa, Imperial Century is a game that will challenge you to think strategically and make the most of your opportunities. In the end, it's not just about accumulating wealth, but about building a lasting legacy. The player with the most wealth and status at the end of the game will be declared the winner, but the real victory is in the journey, as you navigate the intricate dance of economic and political power. Will you emerge victorious, or will your opponents outmaneuver you? There's only one way to find out.

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