Board game, Internal Affairs

Internal Affairs


  A board game by Edward Chan, Dark Chan, Zero Cheung

 2-8 Players   20-35 minutes   Low 

  Team-Based Game, Player Elimination

  Card Game, Deduction, Party Game, Bluffing

  View onBoardGameGeek

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Description

In Internal Affairs, the lines between good and bad are blurred as infiltrators from the triad and police force try to uncover each other's identities. With 2 to 8 players, this game is all about deduction and bluffing as you try to crack the secret codes that lock your opponents' identity files. The rules are easy to learn, but the game itself is intense and challenging, with each player having a set of secret ID cards and a secret code to protect. As you play, you'll need to use your wits to figure out who's on your team and who's working against you. With action cards that can change allegiances, you'll need to stay on your toes to come out on top. The game is quick, lasting only 20 to 35 minutes, but it's packed with excitement and suspense. Will you be able to expose the moles and save your own skin, or will you become the next victim of the battle of wits?

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