Board game, Mage Wars: Conquest of Kumanjaro – Spell Tome Expansion

Mage Wars

Conquest of Kumanjaro – Spell Tome Expansion


  An expansion by Bryan Pope, Benjamin Pope

 2 Players   90 minutes   Medium 

  Simultaneous Action Selection, Variable Player Powers, Card Drafting, Area Majority / Influence, Dice Rolling

  Card Game, Fantasy, Fighting, Miniatures

  View onBoardGameGeek

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Description

In the world of Mage Wars, a new frontier of magic and might has opened up with the Conquest of Kumanjaro – Spell Tome Expansion. This expansion brings two new mages to the table, each with their own unique abilities and playstyles. The Johktari Beastmaster is a fierce hunter, defending her people's lands against invaders with her trusty bow and animal companions. She can move swiftly across the battlefield, mark her prey, and finish them off with deadly precision. On the other side, the Priest of Malakai is a crusader against non-believers, seeking justice and dealing holy retribution to his enemies. With his basic melee attack dealing light damage and his ability to set enemies ablaze, he's a force to be reckoned with. As players wage their matches, they'll have access to new ability cards, spells, and creatures to aid them in their conquest. Creatures like the Guardian Angel will defend their mage at all costs, using their Intercept ability to jump in the way of ranged attacks. New conditions like Bleed, Stuck, and Tainted add a new layer of strategy to the game, as players must navigate these challenges to emerge victorious. With its normal complexity and 90-minute playtime, this expansion is perfect for fans of the original Mage Wars Arena game looking to mix things up and try new strategies. Whether you're a seasoned pro or just looking for a new challenge, the Conquest of Kumanjaro – Spell Tome Expansion is sure to deliver hours of magical mayhem and fun.

Expansion for

Mage Wars Arena
Mage Wars Arena

  2 Players

 90 minutes

 High 

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