Board game, Maladum: Dungeons of Enveron – Oblivion's Maw

Maladum

Dungeons of Enveron – Oblivion's Maw


  An expansion by Colin Young, Stewart Gibbs

 1-6 Players   45-120 minutes   Unknown 

  Variable Player Powers, Action Points, Cooperative Game, Dice Rolling, Modular Board, Role Playing, Grid Movement, Variable Set-up, Solo / Solitaire Game, Scenario / Mission / Campaign Game, Semi-Cooperative Game, Measurement Movement

  Fantasy, Fighting, Miniatures, Adventure, Exploration

  View onBoardGameGeek

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Description

Maladum: Dungeons of Enveron – Oblivion's Maw is a thrilling expansion that throws you into the heart of a fantasy world, where you'll embark on epic adventures with up to five friends. With simple rules that can be learned fast, this game is perfect for new players and seasoned veterans alike, offering 45 to 120 minutes of exciting gameplay. Each player has unique abilities thanks to the variable player powers, and you'll work together to explore a modular board, roll dice, and battle fearsome foes. As a cooperative game with semi-cooperative elements, you'll need to balance individual goals with the need to work as a team to succeed. With a range of scenarios and campaigns to play through, no two games are ever the same, and the measurement movement and grid movement mechanics add a fun layer of strategy to your journeys.

Expansion for

Maladum: Dungeons of Enveron
Maladum

Dungeons of Enveron

  1-6 / 1-4 Players

 45-120 minutes

 High 

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