
Maracaibo
A board game by Alexander Pfister
A moderate amount of text on components is needed during play.
1 - 4 Players 30 - 120 minutes High
Hand Management, Set Collection, Variable Set-up, Contracts, End Game Bonuses, Solo / Solitaire Game, Scenario / Mission / Campaign Game, Income, Movement Points, Point to Point Movement, Events, Tech Trees / Tech Tracks, Narrative Choice / Paragraph, Track Movement, Stock Holding, Multi-Use Cards
Economic, Pirates, Exploration, Nautical
Friends and Communities with Maracaibo
Description
Maracaibo is a strategy game set in the 17th century Caribbean, where 1 to 4 players compete to increase their influence in three nations. Designed by Alexander Pfister, the game takes 30 to 120 minutes to play, depending on the number of players. As you sail around the Caribbean, you'll visit city tiles where you can perform various actions or deliver goods, all while managing your ship with a deck of cards. The game has a unique quest mode that tells a story as you progress through the tiles, adding a narrative twist to the gameplay. With a mix of economic, exploration, and pirate-themed elements, Maracaibo offers a rich and immersive experience. While the rules may take some time to learn, the game's complexity is part of its charm, making it a great choice for fans of deep strategy games.

