
Merville Battery
A board game by Vincent Cooper
1 Players 60 - 90 minutes Medium
Card Play Conflict Resolution, Solo / Solitaire Game
Wargame, World War II
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Description
Merville Battery whisks you solo into the gritty chaos of a WWII night raid, and you’ll love every tense minute of it. Designed by Vincent Cooper and fresh off the 2026 press, this 60‑to‑90‑minute wargame lets you command a small British commando squad trying to silence a German coastal gun that’s been haunting the beaches. The magic is in the card‑play conflict resolution – you draw, plan, and bluff your way through skirmishes, making each encounter feel like a high‑stakes poker hand mixed with a tactical showdown. The rules sit at a comfortable “normal” level, so seasoned gamers slide right in, while the solo focus means you can dive deep into the drama whenever you want. Expect nail‑biting decisions, clever resource juggling, and a satisfying story that makes every victory feel hard‑earned.
