Board game, Nemo's War (Second Edition): Journey's End Expansion

Nemo's War (Second Edition)

Journey's End Expansion


  An expansion by Alan Emrich

1-4 1-4

 60-120 minutes   Medium 

  Action Points, Area Majority / Influence, Push Your Luck, Cooperative Game, Dice Rolling, Solo / Solitaire Game

  Adventure, Science Fiction, Wargame, Exploration, Nautical, Novel-based

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Description

Nemo's War just got a whole lot more exciting with the Journey's End Expansion. This final expansion pack for Nemo's War Second Edition is packed with new content, including a new character, Nadeen Dakkar, Nemo's son, who brings a fresh perspective to the game. You'll also find new finale cards, such as The Trap and The Kraken, which add a thrilling layer of complexity to the game's ending. With new motives, adventures, and upgrades for the Nautilus, you'll have even more opportunities to explore and battle in this immersive nautical adventure. Whether you're playing solo, cooperatively with friends, or competitively in the new 2-player versus variant, Journey's End has something for everyone. The expansion includes an official 2-player variant, where one player takes on the role of the Imperialists, trying to defeat the Nautilus. With its normal complexity level, this game is perfect for board game enthusiasts looking for a fun and challenging experience that can be enjoyed in 60 to 120 minutes.

Expansion for

Nemo's War (Second Edition)
Nemo's War (Second Edition)

  1-4 / 1 Players

 60-120 minutes

 Medium 

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