
Paths of Glory
A board game by Ted Raicer
2 2 2
480 minutes High
A large amount of text on components is needed during play.
Dice Rolling, Campaign / Battle Card Driven, Point to Point Movement
Wargame, World War I
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Description
The Great War, also known as World War I, was a titanic struggle that shaped the world we know today. Paths of Glory, designed by Ted Raicer, allows players to step into the shoes of the monarchs and marshals who fought from 1914 to 1918. As the Central Powers or the Entente Powers, players must use their generalship and strategic abilities to win the war. The game's innovative card-driven system lets players recreate the dramatic events of World War I, making tough decisions about operational movement, strategic movement, special events, and replacement points. With a playtime of 480 minutes, Paths of Glory is a complex and immersive game that requires players to think critically and make strategic decisions. The game's components, including 316 full-color die-cut counters and 110 strategy cards, add to the game's depth and realism. As a wargame, Paths of Glory has all the normal expectations, but at its heart, it's a game about card play and strategic decision-making, making it a challenging and engaging experience for players.
